// 002

TKOM
Robot

Date
Sep – Nov 2025
Type
Robotics · Game Dev
Stack
C++ · SolidWorks · 3D Printing
Report
50+ Pages

Engineered a robot that lets users insert custom hand-drawn images as maps for a personalised video game, paired with a 50+ page technical report.

Game logic including a gravity-based physics system and linear algebra calculations were implemented in C++. Hardware components including stabilisers, casings, and tensioners were designed in SolidWorks and 3D-printed on a Bambu P1S.

Add a deeper technical breakdown — architecture, algorithms, key decisions

What were the hardest parts? What did you learn?

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C++ SolidWorks 3D Printing Bambu P1S Physics Engine Linear Algebra