Overview
Engineered a robot that lets users insert custom hand-drawn images as maps for a personalised video game, paired with a 50+ page technical report.
Game logic including a gravity-based physics system and linear algebra calculations were implemented in C++. Hardware components including stabilisers, casings, and tensioners were designed in SolidWorks and 3D-printed on a Bambu P1S.
Gallery
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Technical Details
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Challenges & Learnings
What were the hardest parts? What did you learn?
Academic Report
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Link a PDF directly or use a Google Drive / OneDrive share URL.
Link a PDF directly or use a Google Drive / OneDrive share URL.
Tech Stack